Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/SkeletalMeshEdit.cpp |
static bool ImportCurve
(
const FbxAnimCurve * FbxCurve,
FRichCurve & RichCurve,
const FbxTimeSpan & AnimTimeSpan,
const float ValueScale,
const bool bAutoSetTangents
)
Import FbxCurve to Curve