FFbxImporter::ImportNodeCustomProperties

Import the user-defined properties on the node as FBX metadata on the object

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMainImport.cpp

Syntax

void ImportNodeCustomProperties
(
    UObject * Object,
    FbxNode * Node,
    bool bPrefixTagWithNodeName
)

Remarks

Import the user-defined properties on the node as FBX metadata on the object

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