Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMatineeImport.cpp |
bool IsNodeAnimated
(
FbxNode * FbxNode,
FbxAnimLayer * AnimLayer
)
Check if FBX node has transform animation (translation and rotation, not check scale animation)