FFbxImporter::IsUnrealBone

Returns if the passed FbxNode can be used as a skeleton bone in Unreal.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImport.cpp

Syntax

bool IsUnrealBone
(
    FbxNode * Link
)

Remarks

Returns if the passed FbxNode can be used as a skeleton bone in Unreal.

Returns

bool

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