Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxMaterialImport.cpp |
bool LinkMaterialProperty
(
const FbxSurfaceMaterial & FbxMaterial,
UMaterialInstanceConstant * UnrealMaterial,
const char * MaterialProperty,
FName ParameterValue,
bool bSetupAsNormalMap
)
Create and link texture to the right material parameter value
bool
Parameter |
Description |
---|---|
FbxMaterial |
Fbx material object |
UnrealMaterial |
|
MaterialProperty |
The material component to import |
ParameterValue |
|
bSetupAsNormalMap |