Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp |
void PostImportStaticMesh
(
UStaticMesh * StaticMesh,
TArray< FbxNode * > & MeshNodeArray,
int32 LODIndex
)
Finish the import of the staticmesh after all LOD have been process (cannot be call before all LOD are imported). There is two main operation done by this function
Build the staticmesh render data
Reorder the material array to follow the fbx file material order