FFbxImporter::PostImportStaticMesh

Finish the import of the staticmesh after all LOD have been process (cannot be call before all LOD are imported).

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h

Include

#include "FbxImporter.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxStaticMeshImport.cpp

Syntax

void PostImportStaticMesh
(
    UStaticMesh * StaticMesh,
    TArray< FbxNode * > & MeshNodeArray,
    int32 LODIndex
)

Remarks

Finish the import of the staticmesh after all LOD have been process (cannot be call before all LOD are imported). There is two main operation done by this function

Build the staticmesh render data

Reorder the material array to follow the fbx file material order

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