Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/FbxImporter.h |
Include |
#include "FbxImporter.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImport.cpp |
void SetupAnimationDataFromMesh
(
USkeletalMesh * SkeletalMesh,
UObject * InParent,
TArray< FbxNode * > & NodeArray,
UFbxAnimSequenceImportData * ImportData,
const FString & Filename
)
Import and set up animation related data from mesh