FFeedbackContextEditor

A [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) implementation for use in UnrealEd.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/FeedbackContextEditor.h

Include

#include "FeedbackContextEditor.h"

Syntax

class FFeedbackContextEditor : public FFeedbackContext

Remarks

A FFeedbackContext implementation for use in UnrealEd.

Constructors

Name Description

Public function

FFeedbackContextEditor()

Functions

Name Description

Public function

void

 

OnUserCancel()

Public function Virtual

void

 

Serialize

(
    const TCHAR* V,
    ELogVerbosity::Type Verbosity,
    const FName& Category
)

Overridden from FFeedbackContext

Name Description

Public function Virtual

void

 

CloseBuildProgressWindow()

Close the Build Progress Window

Public function Virtual

void

 

FinalizeSlowTask()

Called to destroy a slow task

Public function Virtual Const

bool

 

IsPlayingInEditor()

Called to check whether we are playing in editor when starting a slow task

Public function Virtual

void

 

ProgressReported

(
    const float TotalProgressInterp,
    FText DisplayMessage
)

Called when some progress has occurred

Public function Virtual

bool

 

ReceivedUserCancel()

Whether or not the user has canceled out of the progress dialog (i.e. the ongoing slow task or the last one that ran).

Public function Virtual

void

 

SetContext

(
    FContextSupplier* InSupplier
)

Public function Virtual

TWeakPtr< cl...

 

ShowBuildProgressWindow()

Show the Build Progress Window

Public function Virtual

void

 

StartSlowTask

(
    const FText& Task,
    bool bShowCancelButton
)

Called to create a slow task

Public function Virtual

bool

 

YesNof

(
    const FText& Question
)

Ask the user a binary question, returning their answer

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