| FOutputDevice
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/FeedbackContextEditor.h |
Include |
#include "FeedbackContextEditor.h" |
class FFeedbackContextEditor : public FFeedbackContext
A FFeedbackContext implementation for use in UnrealEd.
Name | Description | |
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FFeedbackContextEditor() |
Name | Description | ||
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OnUserCancel() |
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Serialize ( |
Name | Description | ||
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CloseBuildProgressWindow() |
Close the Build Progress Window |
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FinalizeSlowTask() |
Called to destroy a slow task |
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IsPlayingInEditor() |
Called to check whether we are playing in editor when starting a slow task |
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ProgressReported ( |
Called when some progress has occurred |
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ReceivedUserCancel() |
Whether or not the user has canceled out of the progress dialog (i.e. the ongoing slow task or the last one that ran). |
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SetContext ( |
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TWeakPtr< cl... |
ShowBuildProgressWindow() |
Show the Build Progress Window |
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StartSlowTask |
Called to create a slow task |
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YesNof ( |
Ask the user a binary question, returning their answer |