FFindAssetsArchive::FFindAssetsArchive

Functor that starts the serialization process Functor that starts the serialization process

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ReferencedAssetsUtils.h

Include

#include "ReferencedAssetsUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/ReferencedAssetsUtils.cpp

Syntax

FFindAssetsArchive
(
    UObject * InSearch,
    TSet< UObject * > & OutAssetList,
    ObjectReferenceGraph * ReferenceGraph,
    int32 MaxRecursion,
    bool bIncludeClasses,
    bool bIncludeDefaults,
    bool bReverseReferenceGraph
)

Remarks

Functor that starts the serialization process

Functor that starts the serialization process

Parameters

Parameter

Description

Search

the object to start searching

IgnoreClasses

the list of classes to skip

IgnorePackages

the list of packages to skip

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