| FGCObject::AddReferencedObjects()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorComponents.h |
Include |
#include "EditorComponents.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorComponents.cpp |
virtual void AddReferencedObjects
(
FReferenceCollector & Collector
)
FGCObject interface: Serializes the widget reference so they dont get garbage collected.
Parameter |
Description |
---|---|
Ar |
FArchive to serialize with |