FHierarchicalLODBuilder::PreviewBuild

PreviewBuild, Builds the clusters and spawns LODActors but without actually creating/merging new StaticMeshes

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/HierarchicalLOD.h

Include

#include "HierarchicalLOD.h"

Source

/Engine/Source/Editor/UnrealEd/Private/HierarchicalLOD.cpp

Syntax

void PreviewBuild()

Remarks

PreviewBuild, Builds the clusters and spawns LODActors but without actually creating/merging new StaticMeshes

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