Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/HierarchicalLOD.h |
Include |
#include "HierarchicalLOD.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/HierarchicalLOD.cpp |
void PreviewBuild()
PreviewBuild, Builds the clusters and spawns LODActors but without actually creating/merging new StaticMeshes