FHierarchicalLODBuilder::SaveMeshesForActors

Saves HLOD meshes for actors in all the World's levels

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/HierarchicalLOD.h

Include

#include "HierarchicalLOD.h"

Source

/Engine/Source/Editor/UnrealEd/Private/HierarchicalLOD.cpp

Syntax

void SaveMeshesForActors()

Remarks

Saves HLOD meshes for actors in all the World's levels

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