FInputEventState::IsAltButtonPressed

Return true if alt is pressed right now.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Syntax

bool IsAltButtonPressed() const

Remarks

Return true if alt is pressed right now. This will be true even if the event was for a different key but an alt key is currently pressed

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