FLevelEditorViewportClient::CalcSceneView

Configures the specified [FSceneView](API\Runtime\Engine\FSceneView) object with the view and projection matrices for this viewport.

Windows
MacOS
Linux

Override Hierarchy

FEditorViewportClient::CalcSceneView()

FLevelEditorViewportClient::CalcSceneView()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h

Include

#include "LevelEditorViewport.h"

Source

/Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp

Syntax

virtual FSceneView * CalcSceneView
(
    FSceneViewFamily * ViewFamily,
    const EStereoscopicPass StereoPass
)

Remarks

Configures the specified FSceneView object with the view and projection matrices for this viewport.

Returns

A pointer to the view within the view family which represents the viewport's primary view.

Parameters

Parameter

Description

View

The view to be configured. Must be valid.

StereoPass

Which eye we're drawing this view for when in stereo mode

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