FLevelEditorViewportClient::CanDropObjectsAtCoordinates

Checks the viewport to see if the given object can be dropped using the given mouse coordinates local to this viewport

Windows
MacOS
Linux

Override Hierarchy

FEditorViewportClient::CanDropObjectsAtCoordinates()

FLevelEditorViewportClient::CanDropObjectsAtCoordinates()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h

Include

#include "LevelEditorViewport.h"

Source

/Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp

Syntax

virtual FDropQuery CanDropObjectsAtCoordinates
(
    int32 MouseX,
    int32 MouseY,
    const FAssetData & AssetInfo
)

Remarks

Checks the viewport to see if the given object can be dropped using the given mouse coordinates local to this viewport

Checks the viewport to see if the given object can be dropped using the given mouse coordinates local to this viewport

Parameters

Parameter

Description

MouseX

The position of the mouse's X coordinate

MouseY

The position of the mouse's Y coordinate

AssetInfo

Asset in question to be dropped

MouseX

The position of the mouse's X coordinate

MouseY

The position of the mouse's Y coordinate

AssetData

Asset in question to be dropped

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