FLevelEditorViewportClient::CanMoveActorInViewport

Determines if it is valid to move an actor in this viewport.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h

Include

#include "LevelEditorViewport.h"

Source

/Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp

Syntax

bool CanMoveActorInViewport
(
    const AActor * InActor
) const

Remarks

Determines if it is valid to move an actor in this viewport.

Returns

true if it is valid for this viewport to update the given actor's transform.

Parameters

Parameter

Description

InActor

the actor that the viewport may be interested in moving.

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