FLevelEditorViewportClient::ConditionalSetWorld

Sets GWorld to the appropriate world for this client

Windows
MacOS
Linux

Override Hierarchy

FViewportClient::ConditionalSetWorld()

FLevelEditorViewportClient::ConditionalSetWorld()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h

Include

#include "LevelEditorViewport.h"

Source

/Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp

Syntax

virtual UWorld * ConditionalSetWorld()

Remarks

Sets GWorld to the appropriate world for this client

Returns

the previous GWorld

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