| FEditorViewportClient::DropObjectsAtCoordinates()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h |
Include |
#include "LevelEditorViewport.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp |
Attempts to intelligently drop the given objects in the viewport, using the given mouse coordinates local to this viewport
Parameter |
Description |
---|---|
MouseX |
The position of the mouse's X coordinate |
MouseY |
The position of the mouse's Y coordinate |
DroppedObjects |
The Objects to be placed into the editor via this viewport |
OutNewActors |
The new actor objects that were created |
bOnlyDropOnTarget |
Flag that when True, will only attempt a drop on the actor targeted by the Mouse position. Defaults to false. |
bCreateDropPreview |
If true, a drop preview actor will be spawned instead of a normal actor. |
bSelectActors |
If true, select the newly dropped actors (defaults: true) |
FactoryToUse |
The preferred actor factory to use (optional) |