Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h |
Include |
#include "LevelEditorViewport.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp |
static UActorComponent * FindViewComponentForActor
(
AActor const * Actor
)
Find a view component to use for the specified actor. Prioritizes selected components first, followed by camera components (then falls through to the first component that implements GetEditorPreviewInfo)