Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h |
Include |
#include "LevelEditorViewport.h" |
TWeakObjectPtr< AActor > GetActiveActorLock() const
Access the 'active' actor lock.
This returns the actor lock (as per GetActorLock) if that is the currently active lock. It is not the currently active lock if there's a valid cinematic lock actor (as per GetCinematicActorLock), since cinematics take precedence.
The actor currently locked to the viewport and actively linked to the camera movements.