Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h |
Include |
#include "LevelEditorViewport.h" |
UCameraComponent * GetCameraComponentForView() const
Find the camera component that is driving this viewport, in the following order of preference:
Cinematic locked actor
User actor lock (if (bLockedCameraView is true)
Pointer to a camera component to use for this viewport's view