| FEditorViewportClient::GetPivotForOrbit()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h |
Include |
#include "LevelEditorViewport.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp |
Get the custom pivot point around which the camera should orbit for this viewport
true if a custom pivot point was specified, false otherwise.
Parameter |
Description |
---|---|
OutPivot |
The custom pivot point specified by the viewport |