Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h |
Include |
#include "LevelEditorViewport.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp |
void GetSelectedActorsAndComponentsForMove
(
TArray< AActor * > & OutActorsToMove,
TArray< USceneComponent * > & OutComponentsToMove
) const
FEditorViewportClient Interface Collects the set of components and actors on which to apply move operations during or after drag operations.