FLevelEditorViewportClient::GetViewportType

Returns the effective viewport type (taking into account any actor locking or camera possession)

Windows
MacOS
Linux

Override Hierarchy

FEditorViewportClient::GetViewportType()

FLevelEditorViewportClient::GetViewportType()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h

Include

#include "LevelEditorViewport.h"

Source

/Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp

Syntax

virtual ELevelViewportType GetViewportType() const

Remarks

Returns the effective viewport type (taking into account any actor locking or camera possession)

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