| FViewportClient::GetWorld()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h |
Include |
#include "LevelEditorViewport.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp |
virtual UWorld * GetWorld() const
Use the viewports Scene to get a world. Will use Global world instance of the scene or its world is invalid.
A valid pointer to the viewports world scene.