FLevelEditorViewportClient::HandleViewportSettingChanged

Callback for when an editor user setting has changed

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h

Include

#include "LevelEditorViewport.h"

Source

/Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp

Syntax

void HandleViewportSettingChanged
(
    FName PropertyName
)

Remarks

Callback for when an editor user setting has changed

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss