Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h |
Include |
#include "LevelEditorViewport.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp |
bool IsActorLocked
(
const TWeakObjectPtr< const AActor > InActor
) const
Check to see if this actor is locked by the viewport