Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h |
Include |
#include "LevelEditorViewport.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp |
void OnMapChanged
(
UWorld * InWorld,
EMapChangeType MapChangeType
)
Callback for when a map is created or destroyed