FLevelEditorViewportClient::OnMapChanged

Callback for when a map is created or destroyed

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h

Include

#include "LevelEditorViewport.h"

Source

/Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp

Syntax

void OnMapChanged
(
    UWorld * InWorld,
    EMapChangeType MapChangeType
)

Remarks

Callback for when a map is created or destroyed

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