FLevelEditorViewportClient::PrepareCameraForPIE

Stores camera settings that may be adversely affected by PIE, so that they may be restored later

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h

Include

#include "LevelEditorViewport.h"

Source

/Engine/Source/Editor/UnrealEd/Private/LevelEditorViewport.cpp

Syntax

void PrepareCameraForPIE()

Remarks

Stores camera settings that may be adversely affected by PIE, so that they may be restored later

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