FLevelEditorViewportClient::SetIsCameraCut

Sets a flag for this frame indicating that the camera has been cut, and temporal effects (such as motion blur) should be reset

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/LevelEditorViewport.h

Include

#include "LevelEditorViewport.h"

Syntax

void SetIsCameraCut()

Remarks

Sets a flag for this frame indicating that the camera has been cut, and temporal effects (such as motion blur) should be reset

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