FLocalizedAssetSCCUtil::SaveAssetWithSCC

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/LocalizedAssetUtil.h

Include

#include "LocalizedAssetUtil.h"

Source

/Engine/Source/Editor/UnrealEd/Private/LocalizedAssetUtil.cpp

Syntax

static bool SaveAssetWithSCC
(
    const TSharedPtr< FLocalizationSCC > & InSourceControlInfo,
    UObject * InAsset
)

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