Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/LocalizedAssetUtil.h |
Include |
#include "LocalizedAssetUtil.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/LocalizedAssetUtil.cpp |
static bool SaveAssetWithSCC
(
const TSharedPtr< FLocalizationSCC > & InSourceControlInfo,
UObject * InAsset,
const FString & InFilename
)