Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/LocalizedAssetUtil.h |
Include |
#include "LocalizedAssetUtil.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/LocalizedAssetUtil.cpp |
static bool GetAssetsByPathAndClass
(
IAssetRegistry & InAssetRegistry,
const FName InPackagePath,
const FName InClassName,
const bool bIncludeLocalizedAssets,
TArray< FAssetData > & OutAssets
)