FLocalizedAssetUtil::GetAssetsByPathAndClass

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/LocalizedAssetUtil.h

Include

#include "LocalizedAssetUtil.h"

Source

/Engine/Source/Editor/UnrealEd/Private/LocalizedAssetUtil.cpp

Syntax

static bool GetAssetsByPathAndClass
(
    IAssetRegistry & InAssetRegistry,
    const FName InPackagePath,
    const FName InClassName,
    const bool bIncludeLocalizedAssets,
    TArray< FAssetData > & OutAssets
)

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