FLocalizedAssetUtil

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/LocalizedAssetUtil.h

Include

#include "LocalizedAssetUtil.h"

Syntax

struct FLocalizedAssetUtil

Functions

Name Description

Public function Static

bool

 

GetAssetsByPathAndClass

(
    IAssetRegistry& InAssetRegistry,
    const FName InPackagePath,
    const FName InClassName,
    const bool bIncludeLocalizedAssets,
    TArray< FAssetData >& OutAssets
)

Public function Static

bool

 

GetAssetsByPathAndClass

(
    IAssetRegistry& InAssetRegistry,
    const TArray< FName >& InPackagePa...,
    const FName InClassName,
    const bool bIncludeLocalizedAssets,
    TArray< FAssetData >& OutAssets
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss