FMergeStaticMeshParams

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Editor.h

Include

#include "Editor.h"

Syntax

struct FMergeStaticMeshParams

Variables

Name Description

Public variable

bool

 

bDeferBuild

If true, DestMesh will not be rebuilt

Public variable

bool

 

bUseUVChannelRemapping

If true, UVChannelRemap will be used to reroute UV channel values from one channel to another

Public variable

bool

 

bUseUVScaleBias

If true, UVScaleBias will be used to modify the UVs (AFTER UVChannelRemap has been applied)

Public variable

FVector

 

Offset

A translation to apply to the verts in SourceMesh

Public variable

int32

 

OverrideElement

If set, all triangles in SourceMesh will be set to this element index, instead of duplicating SourceMesh's elements into DestMesh's elements

Public variable

FRotator

 

Rotation

A rotation to apply to the verts in SourceMesh

Public variable

float

 

ScaleFactor

A uniform scale to apply to the verts in SourceMesh

Public variable

FVector

 

ScaleFactor3D

A non-uniform scale to apply to the verts in SourceMesh

Public variable

int32[8]

 

UVChannelRemap

An array that can remap UV values from one channel to another

Public variable

FVector4[8]

 

UVScaleBias

Scales/Bias's to apply to each UV channel in SourceMesh

Constructors

Name Description

Public function

FMergeStaticMeshParams()

Constructor, setting all values to usable defaults

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