Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Editor.h |
Include |
#include "Editor.h" |
struct FMergeStaticMeshParams
Name | Description | ||
---|---|---|---|
|
bDeferBuild |
If true, DestMesh will not be rebuilt |
|
|
bUseUVChannelRemapping |
If true, UVChannelRemap will be used to reroute UV channel values from one channel to another |
|
|
bUseUVScaleBias |
If true, UVScaleBias will be used to modify the UVs (AFTER UVChannelRemap has been applied) |
|
|
Offset |
A translation to apply to the verts in SourceMesh |
|
|
OverrideElement |
If set, all triangles in SourceMesh will be set to this element index, instead of duplicating SourceMesh's elements into DestMesh's elements |
|
|
Rotation |
A rotation to apply to the verts in SourceMesh |
|
|
float |
ScaleFactor |
A uniform scale to apply to the verts in SourceMesh |
|
ScaleFactor3D |
A non-uniform scale to apply to the verts in SourceMesh |
|
|
int32[8] |
UVChannelRemap |
An array that can remap UV values from one channel to another |
|
FVector4[8] |
UVScaleBias |
Scales/Bias's to apply to each UV channel in SourceMesh |
Name | Description | |
---|---|---|
|
FMergeStaticMeshParams() |
Constructor, setting all values to usable defaults |