| FModeTool::InputKey()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorModeTools.h |
Include |
#include "EditorModeTools.h" |
virtual bool InputKey
(
FEditorViewportClient * ViewportClient,
FViewport * Viewport,
FKey Key,
EInputEvent Event
)
true if the key was handled by this editor mode tool.