Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorModeTools.h |
Include |
#include "EditorModeTools.h" |
class FModeTool
Base class for all editor mode tools.
Name | Description | ||
---|---|---|---|
|
bUseWidget |
If true, this tool wants to have input filtered through the editor widget. |
|
|
ID |
Which tool this is. |
Name | Description | |
---|---|---|
|
FModeTool() |
Name | Description | |
---|---|---|
|
~FModeTool() |
Name | Description | ||
---|---|---|---|
|
BoxSelect |
||
|
CapturedMouseMove ( |
Called when the mouse is moved while a window input capture is in effect |
|
|
DrawHUD ( |
||
|
EndModify() |
||
|
EndTrans() |
||
|
FrustumSelect ( |
||
|
GetID() |
Returns the tool type. |
|
|
GetName() |
Returns the name that gets reported to the editor. |
|
|
InputAxis ( |
||
|
InputDelta ( |
||
|
InputKey ( |
||
|
LostFocus ( |
||
|
MouseEnter ( |
||
|
MouseLeave ( |
||
|
MouseMove ( |
||
|
ReceivedFocus ( |
||
|
Render ( |
||
|
SelectNone() |
||
|
StartModify() |
||
|
StartTrans() |
||
|
Tick ( |
Tick. |
|
|
UseWidget() |
Returns true if this tool wants to have input filtered through the editor widget. |