| FModeTool::InputAxis()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorModeInterpolation.h |
Include |
#include "EditorModeInterpolation.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorModeInterpolation.cpp |
virtual bool InputAxis
(
FEditorViewportClient * InViewportClient,
FViewport * Viewport,
int32 ControllerId,
FKey Key,
float Delta,
float DeltaTime
)
true if the delta was handled by this editor mode tool.