FMouseDeltaTracker::EndTracking

Called when a mouse button has been released.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/MouseDeltaTracker.h

Include

#include "MouseDeltaTracker.h"

Source

/Engine/Source/Editor/UnrealEd/Private/MouseDeltaTracker.cpp

Syntax

bool EndTracking
(
    FEditorViewportClient * InViewportClient
)

Remarks

Called when a mouse button has been released. If there are no other mouse buttons being held down, the internal information is reset.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss