FOnCanBindFunction
Delegate used to check whether a function can be bound to the property in question
typedef TBaseDelegate_OneParam< bool, UFunction * > FOnCanBindFunction
Module
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UnrealEd
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Header
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/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h
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Include
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#include "IPropertyAccessEditor.h"
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Delegate used to check whether a function can be bound to the property in question
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