FOnCanBindToClass
Delegate called to see if a class can be bound to
typedef TBaseDelegate_OneParam< bool, UClass * > FOnCanBindToClass
Module
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UnrealEd
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Header
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/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h
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Include
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#include "IPropertyAccessEditor.h"
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Delegate called to see if a class can be bound to
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