FOnCanBindToClass

Delegate called to see if a class can be bound to

Windows
MacOS
Linux

Type

typedef TBaseDelegate_OneParam< bool, UClass * > FOnCanBindToClass

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h

Include

#include "IPropertyAccessEditor.h"

Remarks

Delegate called to see if a class can be bound to

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