FOnCanRemoveBinding
Delegate called to see if we can remove remove a binding (ie. if it exists)
typedef TBaseDelegate_OneParam< bool, FName > FOnCanRemoveBinding
Module
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UnrealEd
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Header
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/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h
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Include
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#include "IPropertyAccessEditor.h"
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Delegate called to see if we can remove remove a binding (ie. if it exists)
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