FPIELoginInfo

Data structure for storing PIE login credentials

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/PlayInEditorDataTypes.h

Include

#include "PlayInEditorDataTypes.h"

Syntax

struct FPIELoginInfo

Remarks

Data structure for storing PIE login credentials

Variables

Name Description

Public variable

FString

 

Id

Id of the user logging in (email, display name, facebook id, etc)

Public variable

FString

 

Token

Credentials of the user logging in (password or auth token)

Public variable

FString

 

Type

Type of account. Needed to identity the auth method to use (epic, internal, facebook, etc)

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