FPendingDelete::operator==

Support comparing for unique insertions

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/AssetDeleteModel.h

Include

#include "AssetDeleteModel.h"

Source

/Engine/Source/Editor/UnrealEd/Private/AssetDeleteModel.cpp

Syntax

bool operator==
(
    const FPendingDelete & Other
) const

Remarks

Support comparing for unique insertions

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