FPhysAssetCreateParams

Parameters for PhysicsAsset creation

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/PhysicsAssetUtils.h

Include

#include "PhysicsAssetUtils.h"

Syntax

struct FPhysAssetCreateParams

Remarks

Parameters for PhysicsAsset creation

Variables

Name Description

Public variable

TEnumAsByte< EA...

 

AngularConstraintMode

The type of angular constraint to create between bodies

Public variable

bool

 

bAutoOrientToBone

Whether to automatically orient the created bodies to their corresponding bones

Public variable

bool

 

bBodyForAll

Forces creation of a body for each bone

Public variable

bool

 

bCreateConstraints

Whether to create constraints between adjacent created bodies

Public variable

bool

 

bDisableCollisionsByDefault

Whether to disable collision of body with other bodies on creation

Public variable

bool

 

bWalkPastSmall

Whether to skip small bones entirely (rather than merge them with adjacent bones)

Public variable

TEnumAsByte< EP...

 

GeomType

The geometry type that should be used when creating bodies

Public variable

int32

 

HullCount

When creating multiple convex hulls, the maximum number that will be created.

Public variable

int32

 

MaxHullVerts

When creating convex hulls, the maximum verts that should be created

Public variable

float

 

MinBoneSize

Bones that are shorter than this value will be ignored for body creation

Public variable

float

 

MinWeldSize

Bones that are smaller than this value will be merged together for body creation

Public variable

TEnumAsByte< EP...

 

VertWeight

How vertices are mapped to bones when approximating them with bodies

Constructors

Name Description

Public function

FPhysAssetCreateParams()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss