FPhysicsManipulationEdModeFactory::OnSelectionChanged

Called when the selection changes in the editor

Windows
MacOS
Linux

Override Hierarchy

IEditorModeFactory::OnSelectionChanged()

FPhysicsManipulationEdModeFactory::OnSelectionChanged()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/PhysicsManipulationMode.h

Include

#include "PhysicsManipulationMode.h"

Source

/Engine/Source/Editor/UnrealEd/Private/PhysicsManipulationMode.cpp

Syntax

virtual void OnSelectionChanged
(
    FEditorModeTools & Tools,
    UObject * ItemUndergoingChange
) const

Remarks

Called when the selection changes in the editor

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