| IEditorModeFactory::OnSelectionChanged()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/PhysicsManipulationMode.h |
Include |
#include "PhysicsManipulationMode.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/PhysicsManipulationMode.cpp |
virtual void OnSelectionChanged
(
FEditorModeTools & Tools,
UObject * ItemUndergoingChange
) const
Called when the selection changes in the editor