FRayTracingDebugVisualizationMenuCommands::DebugModeShouldBeTonemapped

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/RayTracingDebugVisualizationMenuCommands.h

Include

#include "RayTracingDebugVisualizationMenuCommands.h"

Source

/Engine/Source/Editor/UnrealEd/Private/RayTracingDebugVisualizationMenuCommands.cpp

Syntax

static bool DebugModeShouldBeTonemapped
(
    const FName & RayTracingDebugModeName
)

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