Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorReimportHandler.h |
Include |
#include "EditorReimportHandler.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Editor.cpp |
virtual int32 GetPriority() const
Get the import priority for this handler. Import handlers with higher priority values will take precedent over lower priorities.