FReimportHandler::SetPreferredReimportPath

Sets the preferred reimport path, for aiding in resolving reimporting objects where the object path differs from the new path (ex. differing extensions).

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorReimportHandler.h

Include

#include "EditorReimportHandler.h"

Syntax

void SetPreferredReimportPath
(
    const FString & Path
)

Remarks

Sets the preferred reimport path, for aiding in resolving reimporting objects where the object path differs from the new path (ex. differing extensions).

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