FReimportManager::GetNewReimportPath

Opens a file dialog to request a new reimport path

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorReimportHandler.h

Include

#include "EditorReimportHandler.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Editor.cpp

Syntax

void GetNewReimportPath
(
    UObject * Obj,
    TArray< FString > & InOutFilenames,
    int32 SourceFileIndex
)

Remarks

Opens a file dialog to request a new reimport path

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